#include <iostream>
using namespace std;
int main() {
cout << "!!!Hello World!!!" << endl; // prints !!!Hello World!!!
return 0;
}
If I remove the 2nd statement,the build will fail.
Why is it necessary?
#include <iostream>
using namespace std;
int main() {
cout << "!!!Hello World!!!" << endl; // prints !!!Hello World!!!
return 0;
}
If I remove the 2nd statement,the build will fail.
Why is it necessary?
Because cout
and endl
are contained inside the std
namespace.
You could remove the using namespace std
line and put instead std::cout
and std::endl
.
Here is an example that should make namespaces clear:
Stuff.h:
namespace Peanuts
{
struct Nut
{
};
}
namespace Hardware
{
struct Nut
{
};
}
When you do something like using namespace Hardware
you can use Nut without specifying the namespace explicitly. For any source that uses either of these classes, they need to 1) Include the header and 2) specify the namespace of the class or put a using directive.
The point of namespaces are for grouping and also to avoid namespace collisions.
Edit for your question about why you need #include :
#include <iostream>
includes the source for cout
and endl
. That source is inside the namespace called std which is inside iostream.
cout is part of the namespace std. Now if you were to use "std::cout" and delete the second line, then it will compile.
Yes cout and cerr are defined in isotream, but as std::cout and std::cerr
The reason for this is that you can happily use common words like min or max without worryign that some standard library has already sued them, simply write std::min and std::max. This is no different from the old way of putting eg 'afx' in front of all the ATL library function.
The 'using' statement is because people complained about the extra typing, so if you put 'using std' it assumes you meant std:: in front of everything that comes from standard.
The only problem is if you have a library called mystuff that also has a min() or max(). If use use std::min() and mystuff::min() there is no problem, but if you put 'using std' and 'using mystuff' you are back to the same problem you had in 'c'
ps. as a rule it is good practice to put std::cout just to make it clear to people that this is the regualr standard version and not some local version of cout you have created.