Hey guys,
Say I use glRotate
to translate the current view based on some arbitrary user input (i.e, if key left is pressed then rtri+=2.5f
)
glRotatef(rtri,0.0f,1.0f,0.0f);
Then I draw the triangle in the rotated position:
glBegin(GL_TRIANGLES); // Drawing Using Triangles
glVertex3f( 0.0f, 1.0f, 0.0f); // Top
glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
glVertex3f( 1.0f,-1.0f, 0.0f); // Bottom Right
glEnd(); // Finished Drawing The Triangle
How do I get the resulting translated vertexes for use in collision detection? Or will I have to manually apply the transform myself and thus doubling up the work?
The reason I ask is that I wouldn't mind implementing display lists.