It's true that with some webcam drivers, the Camera object will not be null even if the webcam is in use by another application. The only difference is that the ActivityEvent will never be fired after the camera is attached to the Video object if the camera is already in use.
I solved the issue by setting a timeout of 5 seconds and raising an event if the activity event had not yet fired:
public function WebCam(w:Number, h:Number, eventClient:Object) {
_camera = Camera.getCamera();
_micLive = Microphone.getMicrophone();
_cameraWidth = w; // DEFAULT_CAMERA_WIDTH;
_cameraHeight = h; // DEFAULT_CAMERA_HEIGHT;
if (_camera != null) {
video = new Video(_camera.width, _camera.height); //displays video feed
video.attachCamera(_camera);
addChild(video);
_camera.addEventListener(StatusEvent.STATUS, cameraStatus);
_camera.addEventListener(ActivityEvent.ACTIVITY, activityHandler);
_camera.setMode(_cameraWidth, _cameraHeight, DEFAULT_CAMERA_FPS)
//set timer to ensure that the camera activates. If not, it might be in use by another application
_waitingActivation = true;
_timer = new Timer(TIMER_INTERVAL);
_timer.addEventListener(TimerEvent.TIMER, activationTimeout);
_timer.start();
}
else {
//Security.showSettings(SecurityPanel.CAMERA)
}
}
private function cameraStatus(event:StatusEvent):void{
trace(_camera.muted);
}
private function activityHandler(e:ActivityEvent):void {
trace('camera Activity');
trace(_camera.activityLevel);
if (e.activating){
this._waitingActivation = false;
}
}
protected function activationTimeout(e:TimerEvent):void{
if (this._waitingActivation)
this.dispatchEvent(new Event(WebCam.ACTIVATION_TIMEOUT, true));
_timer.stop();
}
Hope this helps someone.