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129

answers:

2

I want to use OpenSteer for my game that I want to be compatible with the Xbox 360. I have heard that since it is a wrapper for a C++ library, it will work in XNA on a PC, but not on the Xbox. Is there no way to make it compatible?

UPDATE: The C++ version may not be, but what about OpenSteerDotNet?

+1  A: 

No, not if you're not a professional game developer, got an agreement with Microsoft and pay them for their SDK (hardware include).

XNA don't allow native code on the XBox360.

You're only alternative is to use a .Net implementation of the same library, OpenSteerDotNet as suggested in comments.

Klaim
What about OpenSteerDotNet?
Rosarch
@Rosarch in the OpenSteerDotNet project summary it says "It should work fine with XNA Game Studio Express, including the XBox 360 runtime."
Luke Quinane
Ok then the question changed, i'll add that to the answer.
Klaim
+1  A: 

According to the OpenSteerDotNet homepage:

It should work fine with XNA Game Studio Express, including the XBox 360 runtime.

Peter Lillevold