I'm working on a casual game on XNA with the intention of deploying to the Xbox 360. I'm not going to have access to hardware for a few weeks and I'm on a tight deadline, so I'd like to test that a few things -- Boo and a few custom libraries -- will work properly on the 360. If they don't, I need to work around them sooner rather than...
I'm looking for some insight into XNA on Xbox 360, mainly if its possible to run vector-based float mathematics on its GPU?
If there's a way, can you point me into the right direction?
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Is it possible to run a XNA game compiled for XBOX 360 from a DVD or CD, or does it have to be copied onto the HD?
Is it possible to include a library which is not a part of the .net compact framework in a XBOX 360 project?
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I would like to create an application that runs on XBox 360 (downloaded using XBox Live) that will play the DVD movie in the tray. I know the XBox already has this ability, but I want my custom DVD player to allow users to save bookmarks for parts of the movie they really like and then browse their bookmarks later when they put the DVD ...
I'm currently creating a window system for XNA games from scratch. I'm developing primarily for Windows, but who knows what platforms I might support in the future. Feel free to answer if you know this for native Direct3D, since the performance semantics should be similar. If possible, consider what would change if the target platform wa...
I'm developing an FTP-like program to download a large number of small files onto an Xbox 360 devkit (which uses Winsock), and porting it to Playstation3 (also a devkit, and uses linux AFAIK). The program uses BSD-style sockets (TCP). Both of the programs communicate with the same server, downloading the same data. The program iterate...
I'm working on a game in XNA for Xbox 360. The game has 3D terrain with a collection of static objects that are connected by a graph of links. I want to draw the links connecting the objects as lines projected on to the terrain. I also want to be able to change the colors etc. of links as players move their selection around, though I ...
Is there a way (using .net) to connect an application i write to the 360? What I want to do is write a custom media sharing application, and have the contents stream to an xbox.
I see that there is an application for the mac called Connect360 that does this, so there must be a way, right?
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Is it possible to get game stats (who's playing, who wins, etc) from games that are played on XBox Live and PSN? Are there any additional constraints, such as:
Does the game need to support some additional API?
Do I need to have direct access to the games servers (consoles)?
If Microsoft or Sony or even the game vendor provides the A...
Recently, at the Charlotte 2009 Code Camp someone was telling me about a project/product that would export the history of a XBox 360 Console and then create some kind of diary or journal for the XBox.
He didn't really know the details, but he thought it would take the Xbox Console history and then convert it into one of the social netwo...
I'm writing a program that needs to take input from an XBox 360 controller. The input will then be sent wirelessly to an RC Helicopter that I am building.
So far, I've learned that this can be done using either the XInput library from DirectX, or the Input framework in XNA.
I'm wondering if there are any other options available. The ...
Does anyone know how I can purchase the above SDKs? Calling the standard Sony / Microsoft Sales numbers does not seem to get me anyone who knows what I'm talking about.
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I'm working on a small and simple XNA game and I'm noticing I'm spending way too much time implementing basic UI functionality like menus, (rich) text rendering including wrapping and basic UI lay-out such as alignment of elements.
This is a fairly common problem, and I was wondering whether anyone knows of a library to handle these th...
How do companies like Valve manage to release games to all three major gaming platforms? I am interested in the best-practices regarding code sharing specifically between Windows, Xbox360 and PS3, since the ideal solution is to reuse as much code as possible instead of rewriting the whole thing for every platform.
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I have just discovered Project Natal from Microsoft, it looks pretty cool and was wondering if there was any starting points for developers to get into it?
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I work for a market research company in the online space. We have been spending all of our cycles for over a year and a half building the next big thing in this space with regards to profiling our respondents (over time) to better place them in available surveys . Something that one of our researcher's has asked us for many times (righ...
What is the best way to design an ABS using the XBOX 360 hardware? Can I follow my standard developing framework methodologies such as domain driven design? Are there frameworks out there that handle world creation and updates in C# for XBOX? Any good resources regarding the creation of generic simulations?
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HiHi I am 12 years old learning the language c. After c I will probably move onto objective c and develop some iPhone applications. Then I was thinking about learning c# and xna.
How long do you guys think it will take before I can develop a pretty decent hitting or roleplay game for the xbox?
My friend is also learning game design s ...
Programs like Connect360, Rivet, and Vuze can wirelessly connect to an Xbox 360 and share videos and pictures on your Mac with it. How do they do this?
The simplest answer would be that Microsoft offers some sort of API, but I haven't been able to find one. Furthermore, the programs I listed have wildly different feature sets, and Micro...
I'm writing a XNA project in both Windows and Xbox 360 and the Windows side of it has a console I bring up written as a WPF application. What I was wondering is if I leave this in my library code with the references to WPF, will the dll still work on the 360?
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