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1582

answers:

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I'm writing a program that needs to take input from an XBox 360 controller. The input will then be sent wirelessly to an RC Helicopter that I am building.

So far, I've learned that this can be done using either the XInput library from DirectX, or the Input framework in XNA.

I'm wondering if there are any other options available. The scope of my program is rather small, and having to install a large gaming library like DirectX or XNA seems like excessive. Further, I'd like the program to be cross platform and not Microsoft specific.

Is there a simple lightweight way I can grab the controller input with something like Python?

Edit to answer some comments:

The copter will have 6 total propellers, arranged in 3 co-axial pairs. Basically, it will be very similar to this, only it will cost about $1,000 rather than $15,000. It will use an Arduino for onboard processing, and Zigbee for wireless control.

The 360 controller was selected because it is well designed. It is very ergonomic and has all of the control inputs needed. For those familiar with helicopter controls, the left joystick will control the collective, the right joystick with control the pitch and roll, and the analog triggers will control the yaw. The analog triggers are a big feature for the 360 controller. PS and most others do not have them.

I have a webpage for the project, but it is still pretty sparse. I do plan on documenting the whole design though, so eventually it will be interesting.
http://tricopter.googlecode.com
On a side note, would it kill Google to have a blog feature for googlecode projects?

I would like the 360 controller input program to run in both Linux and Windows if possible. Eventually though, I'd like to hook the controller directly to an embedded microcontroller board (such as Arduino) so that I don't have to go through a computer, but its not a high priority at the moment.

+2  A: 

PyGame can read joysticks, which is what the X360 controller shows up as on a PC.

sysrqb
Doesn't PyGame use DirectInput to actually read the sticks, though? So it wouldn't work if you wanted to avoid DInput as a requirement.
James Sutherland
I tried PyGame out last night and it worked pretty well. I was able to grab controller input pretty easily. I haven't tested it in Linux yet though.
bengineerd
PyGame is essentially a Python layer on top of SDL. I don't think it has any directX dependencies. Like SDL, it can't do force feedback. It also treats the two analog triggers as a single axis. I believe that DirectInput does the same. Only XInput and XNA allow full featured use.
bengineerd
Update: I've noticed that the latest version of PyGame treats the two analog triggers as separate axes. Still no force feedback though.
bengineerd
+1  A: 

Well, if you really don't want to add a dependency on DirectX, you can use the old Windows Joystick API -- Windows Multimedia -> Joystick Reference in the platform SDK.

The standard free cross plaform game library is Simple DirectMedia Layer, originally written to port Windows games to Unix (Linux) systems. It's a very basic, lightweight API that tends to support the minimal subset of features on each system, and it has bindings for most major languages. It has very basic joystick and gamepad support (no force feedback, for example) but it might be sufficient for your needs.

A: 

Perhaps the Mono.Xna library has added GamePad support, which would provide the cross platform functionality you were looking for:
http://code.google.com/p/monoxna/

As far as the concerns about the library being too heavy weight, sure, for this option it may be true ... however, it could open up opportunities to do some nice visualization in the future.

disclaimer: I'm not familiar with the status of the mono xna project, so it may not have added this feature yet. But still, 'tis an option :-)

Joel Martinez