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I know about Papervision 3D. However, alot of the realism there comes from textures.

Does anyone know of a benchmark that shows how many single-color, flash-shaded 3D triagnels flash10 can reasonably render? I can't find this benchmark online or an engine for this (most seems to really value bitmaps / texture).

Thanks!

A: 

This really depends on your graphics card, and other things. There isn't a fixed limit, but Papervision, for example, can run 1000 polys in about 50fps on my machine.

For some benchmarks showing 1000 polys rendered by some of the 3D options in Flash, see this blog post.

Reed Copsey
A: 

I recently did do something very very similar whilst creating a game. I had massive problems with benching a papervision game I was making:

On a flash forum I said this... http://built4flash.stackexchange.com/questions/197/effeciency-of-material-swapping-in-papervision

The Game itself renderers roughly 200 cubes as separate planes. 4 visible planes with texture.

When I first preloaded this custom cube into memory - traversing them all would take about 45 seconds to a minute. In this instance I do swapping of materials to achieve my result. In essence, rendering the same corridor game in colorMaterial's takes 2 seconds. (then I swap materials later for real texture whilst running around)

Currently the game runs on my laptop at roughly 8~15 frames a seconds (bad I know but its old for testing) same thing for color materials I easily fun at 40 frames and no render problems.

You can see the final game and judge for yourself.

(Press roboidz run link at bottom of the game to see it.) http://tinyurl.com/y2fg44l

If you need a cut down version of this part of the code I'm happy to help.

Glycerine