I'm creating a heightmap renderer. One of the examples for solving gaps when doing LOD I found is this:
(from Game Programming Gems 2 - Greg Snook - Simplified Terrain using Interlocking Tiles)
Wouldn't this still produce a gap, if the three vertices encircled with red were not co-linear? Shouldn't the middle triangle be split into two, as I marked with the orange line?
Am I misunderstanding the problem, or is there a mistake in the example?