Hi All
I know this is not a new problem and has been solved, but I still dont know about it :)
I have a class which has functionality to initialise opengl and run it in separate thread.
My problem is: openGL callbacks such as glutDisplayFunc, glutMotionFunc etc accepts void (*f) void, and I cannot pass class member function.
ways around. 1) I can declare member function as static, but in this case I need to declare all used member variables as static, and end up declaring a whole class as a static.
2) I can use some stand alone function and declare my object as global, but its too bad.
I wonder if there are some ways around so I dont need to make my opengl class static ?? (using c++)
Thanks a lot