I am building a 2d OpenGL es application For iPad it displays a background texture and numerous textures on top of it which are always in motion.
Every frame their location is recalculated based on time delta and speed and the entire thing is being rendered at 60 fps successfully, but still as the movement speed of the sprites raises, thing look stuttering.
Any ideas? Are there inherit problems with what I'm doing? Are there known design patterns for smooth animation?