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What is the performance cost of having a virtual method in a C++ class?
Is it true that interfaces slow down programs? I have heard that this is the case because during running time each during each usage of an object implementing this interface the decision has to be made which class implementing the interface this object belongs to.
I am especially interested in an answer for C++, but also in general. And if this is true, some numbers would be helpful, too.
Thank you very much!