EDIT:
I would like to thank you all for the swift replies ^^ Sleep() works as intended and my CPU is not being viciously devoured by this program anymore! I will keep this question as is, but to let everybody know that the CPU problem has been answered expediently and professionally :D
As an aside to the aside, I'll certainly make sure that micro-optimizations are kept to a minimum in the face of larger, more important problems!
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For some reason my program, a console alarm clock I made for laughs and practice, is extremely CPU intensive. It consumes about 2mB RAM, which is already quite a bit for such a small program, but it devastates my CPU with over 50% resources at times.
Most of the time my program is doing nothing except counting down the seconds, so I guess this part of my program is the one that's causing so much strain on my CPU, though I don't know why. If it is so, could you please recommend a way of making it less, or perhaps a library to use instead if the problem can't be easily solved?
/* The wait function waits exactly one second before returning to the *
* called function. */
void wait( const int &seconds )
{
clock_t endwait; // Type needed to compare with clock()
endwait = clock() + ( seconds * CLOCKS_PER_SEC );
while( clock() < endwait ) {} // Nothing need be done here.
}
In case anybody browses CPlusPlus.com, this is a genuine copy/paste of the clock() function they have written as an example for clock(). Much why the comment //Nothing need be done here
is so lackluster. I'm not entirely sure what exactly clock() does yet.
The rest of the program calls two other functions that only activate every sixty seconds, otherwise returning to the caller and counting down another second, so I don't think that's too CPU intensive- though I wouldn't know, this is my first attempt at optimizing code.
The first function is a console clear using system("cls")
which, I know, is really, really slow and not a good idea. I will be changing that post-haste, but, since it only activates every 60 seconds and there is a noticeable lag-spike, I know this isn't the problem most of the time.
The second function re-writes the content of the screen with the updated remaining time also only every sixty seconds.
I will edit in the function that calls wait, clearScreen and display if it's clear that this function is not the problem. I already tried to reference most variables so they are not copied, as well as avoid endl
as I heard that it's a little slow compared to \n
.