How to compile your flex (Flash Builder) application for Iph*ne Using Adobe Flash CS5?
A User can Install an app having it as compiled binary?
How to compile your flex (Flash Builder) application for Iph*ne Using Adobe Flash CS5?
A User can Install an app having it as compiled binary?
Short answer: You can't.
Longer answer:
Adobe created a "Flash to iPhone" technology that allowed developers to create Flash applications and export them to the iPhone. There were other technologies--such as Unity, Titanium, and MonoTouch--that used similar approaches and it seemed as if that was an acceptable approach to building iPhone apps. Adobe included that technology in Flash Professional CS5.
Due to licensing changes with the iPhone SDK developer's agreement (Clause 3.3.1 ) , using such technology is now a violation of this agreement. Subsequently Adobe has announced that they will cease all development of their "Flash to iPhone" technology.
http://www.mikechambers.com/blog/2010/04/20/on-adobe-flash-cs5-and-iphone-applications/
I assume that means such technology will not be added to Flash Builder.
For reasons I'm unclear on, Flash Professional and The Flex Framework do not work well together. You cannot use Flash Professional to build Flex applications. Therefore there is no known way to build Flex applications for the iPhone.
You're more than welcome to build your application in Flash Professional without the Flex Framework. It is unknown how this clause is going to be enforced, if at all. But, from a business perspective I wouldn't recommend it.
You may want to try out Open Plug ELIPS Studio as an alternate solution. It provides an Add-in to Flex Builder for converting your AS3/Flex code into Native code for iPhone (as well as Android, Symbian and Windows Mobile). Works both for deploying your app on your phone or on the App Store.