I have an application that imports data from a pickled file. It works just fine in Windows but Mac and Linux behaviour is odd.
In OS X, the pickled file (file extension ".char") is unavailable as a selection unless I set the file type to *.*. Then, if I select a file that has the .char extension, it won't load, giving the error
unpickle_file = cPickle.load(char_file)
ValueError: could not convert string to float
However, if I create a file that doesn't have the .char extension, that file will load up just fine.
In Linux, when I use the "file open" dialog, my pickled files aren't visible, whether or not they have a file extension. However, I can see them under Nautilus or Dolphin. They simply don't exist to my application though.
Edit Here's the save code:
def createSaveFile(self):
"""Create the data files to be saved and save them.
Creates a tuple comprised of a dictionary of general character information
and the character's skills dictionary."""
if self.file_name:
self.save_data = ({'Name':self.charAttribs.name,
<snip>
self.charAttribs.char_skills_dict)
self.file = open(self.file_name, 'w')
cPickle.dump(self.save_data, self.file)
self.file.close()
Here's the open code:
def getCharFile(self, event): # wxGlade: CharSheet.<event_handler>
"""Retrieve pickled character file from disk."""
wildcard = "Character files (*.char) | *.char | All files (*.*) | *.*"
openDialog = wx.FileDialog(None, "Choose a character file", os.getcwd(),
"", wildcard, wx.OPEN | wx.CHANGE_DIR)
if openDialog.ShowModal() == wx.ID_OK:
self.path = openDialog.GetPath()
try:
char_file = open(self.path, "r")
unpickle_file = cPickle.load(char_file)
char_data, char_skills = unpickle_file
self.displayCharacter(char_data, char_skills)
except IOError:
self.importError = wx.MessageDialog(self,
"The character file is not available!",
"Character Import Error", wx.OK | wx.ICON_ERROR)
self.importError.ShowModal()
self.importError.Destroy()
openDialog.Destroy()