I have a set of tiled image collections created via Microsoft's Deep Zoom composer, and a Silverlight application that currently consumes them for display via MultiScaleImage - it's all working pretty well - I'd just like to get some experience with iPad programming and have a couple of ideas for some iPad applications. All my ideas rely on me being able to display/manipulate these tiled image sets (on the iPad).
I just picked up a iMac to facilitate this. I'm not seeing any Objective-C / Cocoa-touch libraries for this though, so am assuming I will have to roll my own. (I saw the Seadragon Ajax component, which is pretty slick, but I'm dealing with collections here, which it doesn't support. I would also like to roll this as a native application just to get the experience.)
The only open source project I found for displaying/manipulating the tiled image sets was Openzoom - a Flash component. I'm not to familiar with ActionScript either (Python, Java, C#, and c are the only languages I have really used), but briefly inspecting the code I didn't really have any issues with it and can probably use it for hints on how to swap the tiles in and out, etc. But, as I'm pretty new to Objective-C/Cocoa-touch, some pointers in the right direction would be appreciated.
1) Are there any other projects out there I am missing, or is OpenZoom my best bet for some reference?
2) Should I be trying to do this display in the UIKit framework, or should I do it as an OpenGL display?
3) Any other suggestions/pointers that I didn't think to ask.