Hi!
These questions may not be perfectly suited for this site, so I apologize in advance for asking them here.
I'm trying to port a computer game from windows to GNU/Linux. It uses Ogre3D,CEGUI, ogreogg and ogrenewt. As far as I know all dependencies work on GNU/Linux and in the game itself there is no ooze-specific code.
Here's the questions part: Is there any easy way to port visual studio 2008 project to GNU/Linux tool-chain?
How do I manage dependencies? In Visual Studio, I'd just add them in property sheets or default directories. I assume on GNU/Linux autoconf and make take care of that, but in which way? Do I have to add each .cpp and .hpp manually or is there some way to automate things? How do I solve the problem of dependencies on different locations on different systems? I'd like to use Eclipse as IDE under GNU/Linux.
I know that the best answer to most of my questions is RTFM, but I'm not sure what I exactly need and where to start looking.