EDIT: I seem to have found something that's helped. I retained the ivar "stack" and now it seems to be working
I have been serializing several custom NSObject classes without issue. Now I'd like to serialize my NavigationController stack. Each viewController only needs a couple of properties saved in order to rebuild the navigation tree. I've implemented the NSCoding protocol in the viewControllers, and successfully coded them to NSData and saved to disk.
When I attempt to load the stack, the resulting array has the correct number of objects, but I keep getting EXC_BAD_ACCESS errors when I try to set the viewController array. Am I just going about this the wrong way?
//AppDelegate.m
-(void) loadDataFromDisk {
NSString *libraryPath = [NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *programDataPath = [libraryPath stringByAppendingPathComponent:@"programData.dat"];
NSData *programData = [[NSData alloc] initWithContentsOfFile:programDataPath];
NSKeyedUnarchiver *decoder = [[NSKeyedUnarchiver alloc] initForReadingWithData:programData];
//stack is a mutable array declared in header
//stack = [decoder decodeObjectForKey:@"stack"];
stack = [[decoder decodeObjectForKey:@"stack"]retain]; //retain fixes? Seems to work
[decoder release];
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after app launch
[window addSubview:[navigationController view]];
[window makeKeyAndVisible];
NSLog(@"%@",self.navigationController.viewControllers);
if ([stack count] > 1) {
self.navigationController.viewControllers = stack;
[stack release]; //retained earlier
}
return YES;
}