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answers:

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I've used the graphics package before, but not sure if this can be done. I'm trying to create a dog ear effect programmatically with flex. Can it be done? If not possible, what other options or libraries do I have.

+3  A: 

You can do a simple version of this using the graphics object.

First, draw a dark square rectangle in the top corner of your container. Then draw a filled triangle with a white background starting with the top left of your dark rectangle + 1, moveTo bottom left of your dark rectangle + 1, moveTo rectangle left + rectangle width, and finally back to where you started.

Learn about the Graphics class here.

Robusto
Thanks a lot guys, both are perfect answers.
donpal
Yeah, but George did more work and deserves the check. :)
Robusto
+5  A: 

You can get away with the undocumented drawRoundRectComplex() for a trendy rounded corners version:

graphics.drawRoundRectComplex(x, y, width, height, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);

It's the actionscript version of the Rectangle Primitive Tools from the Tools Panel.

Surely you can get your head around the Graphics class, as @Robusto suggested. Meanwhile, here's a simple 45 angled version:

var dogEars:Sprite = getDogEars45(200,100,15,0x009900,0x007700);
dogEars.x = dogEars.y = 50;
addChild(dogEars);


function getDogEars45(width:Number,height:Number,cornerSize:Number,baseFill:Number,highlightFill:Number):Sprite{
    var rect:Sprite = new Sprite();
    var base:Shape = new Shape();
    base.graphics.beginFill(baseFill);
    base.graphics.lineTo(width-cornerSize,0);
    base.graphics.lineTo(width,cornerSize);
    base.graphics.lineTo(width,height);
    base.graphics.lineTo(0,height);
    base.graphics.lineTo(0,0);
    rect.addChild(base);
    var corner:Shape = new Shape();
    corner.graphics.beginFill(highlightFill);
    corner.graphics.lineTo(cornerSize,cornerSize);
    corner.graphics.lineTo(0,cornerSize);
    corner.graphics.lineTo(0,0);
    corner.graphics.endFill();
    rect.addChild(corner);
    corner.x = width-cornerSize;
    return rect;
}

Here's how the rough(45 angled) version should look like:

dog ears

Update: Had a few minutes to play with this, here is some code for rounded versions, for documenting:

var dogEarsRounded:Sprite = getFlippedCornerRect(200,150,25,0x009900,0x00CC00);
dogEarsRounded.x = dogEarsRounded.y = 150;
addChild(dogEarsRounded);

var dogEarsRounded2:Sprite = getFlippedCornerRoundedRect(200,150,15,35,0x990000,0xCC0000);
dogEarsRounded2.x = dogEarsRounded2.y = 200;
addChild(dogEarsRounded2);

var dropShadow:DropShadowFilter = new DropShadowFilter(2,30,0,.5,2,2);
dogEarsRounded.filters = dogEarsRounded2.filters = [dropShadow];

function getFlippedCornerRect(width:Number,height:Number,cornerSize:Number,mainFill:int,cornerFill:int):Sprite{
    var result:Sprite = new Sprite();
    var topRight:Shape = new Shape();
    topRight.graphics.beginFill(mainFill);
    topRight.graphics.lineTo(width-cornerSize,0);
    topRight.graphics.lineTo(width,cornerSize);
    topRight.graphics.lineTo(width,height);
    topRight.graphics.lineTo(0,height);
    topRight.graphics.lineTo(0,0);
    topRight.graphics.endFill();
    result.addChild(topRight);
    var corner:Shape = new Shape();
    corner.graphics.beginFill(cornerFill);
    corner.graphics.curveTo(0,cornerSize,cornerSize,cornerSize);
    corner.graphics.lineTo(0,0);
    corner.graphics.endFill();
    result.addChild(corner);
    corner.x = width-cornerSize;
    return result;
}

function getFlippedCornerRoundedRect(width:Number,height:Number,rectRadius:Number,cornerSize:Number,mainFill:int,cornerFill:int):Sprite{
    var result:Sprite = new Sprite();
    var topRight:Shape = new Shape();
    var hw:Number = width * .5;
    var hh:Number = height* .5;
    topRight.graphics.beginFill(mainFill);
    topRight.graphics.lineTo(hw-cornerSize,0);
    topRight.graphics.lineTo(hw,cornerSize);
    topRight.graphics.lineTo(hw,hw);
    topRight.graphics.lineTo(0,hw);
    topRight.graphics.lineTo(0,0);
    topRight.graphics.endFill();
    topRight.x = hw;
    result.addChild(topRight);
    var corner:Shape = new Shape();
    corner.graphics.beginFill(cornerFill);
    corner.graphics.curveTo(0,cornerSize,cornerSize,cornerSize);
    corner.graphics.lineTo(0,0);
    corner.graphics.endFill();
    result.addChild(corner);
    corner.x = width-cornerSize;
    var topLeft:Shape = new Shape();
    topLeft.graphics.beginFill(mainFill);
    topLeft.graphics.drawRoundRectComplex(0, 0, hw, hh, rectRadius, 0,0,0);
    topLeft.graphics.endFill();
    result.addChild(topLeft);
    var bottomLeft:Shape = new Shape();
    bottomLeft.graphics.beginFill(mainFill);
    bottomLeft.graphics.drawRoundRectComplex(0, 0, hw, hh, 0, 0,rectRadius,0);
    bottomLeft.graphics.endFill();
    bottomLeft.y = hh;
    result.addChild(bottomLeft);
    var bottomRight:Shape = new Shape();
    bottomRight.graphics.beginFill(mainFill);
    bottomRight.graphics.drawRoundRectComplex(0, 0, hw, hh, 0, 0,0,rectRadius);
    bottomRight.graphics.endFill();
    bottomRight.x = hw;
    bottomRight.y = hh;
    result.addChild(bottomRight);
    return result;
}

With a soft drop shadow, looks ok:

dog ears rounded

You can fill the corner with a nice linear gradient, you can modify the function so you can choose which corners are rounded, and which aren't, discretely animate it, etc. Have fun!

I understand dog ears now, just wondering what ever happened to folded corner :P

George Profenza
Thanks a lot guys, both are perfect answers.
donpal