I'm trying to learn something about 2D games programming.
For this purpose I've downloaded many samples developed in:
Flex and Microsoft WPF.
I've noticed that all the animations / moving objects are kind of non-smooth.
I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas
.
I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)