Ok so here's link to code in c++ http://pastebin.com/nfPmd0um (with polish comments ;) I would like to make a sphere divided by four planes. Each part of sphere should have a different color. At the moment it displays only 2 colored parts. I know that something's wrong with that part of code in Display() function:
glEnable (GL_CLIP_PLANE0 +i);
glDisable (GL_CLIP_PLANE1 -i);
glEnable (GL_CLIP_PLANE2 +i);
glDisable (GL_CLIP_PLANE3 -i);
Anyone know what should i change? Thanks in advance :)