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55

answers:

1

Hello.
I'm working on a 2D tiles-based games mixing 3D models, which I achieved using OpenGL and C++.
I would like to know what language should I use for creating a map editor, it needs to be easy-to-use and with a form designer or something alike, and with an easily embedded rendering engine.
If you would say I should use a language, I am also interested in an API for that language.

+2  A: 

I'd suggest to use Qt, see http://qt.nokia.com/.

It should be relatively straight-forward to drag together your UI with Qt Designer (also built into the Qt Creator IDE), and if your stuff is based on OpenGL/C++ there should be no problem getting it to render in a QGLWidget.

I've made a 2D tile-based editor using Qt/C++ myself, you can find it at http://mapeditor.org/.

Thorbjørn Lindeijer