Hello.
I'm looking for a way to define a Bone animation system, I need a basic one, since my objective is to apply it for inverse kinematics, much like Flash supports.
The desirable feature is that: I can set bones (as position in 2D, defined by 2 dots) each having an ID. So I can make an animation based on frames, ie:
['l_leg', [10, 0],[ 13,30 ] ] ['r_leg', [30, 0 ], [13, 30] ] //Frame 1 (standing)
['l_leg', [10, 0],[ 13,30 ] ] ['r_leg', [35, 30], [13, 30] ] //Frame 2 (lifting right leg)
...
I'm confident that defining Joints ain't necessary.
The lib may be lib in Ruby, since I can port it to JS, but if in JS already is better :)