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Hi all, just a general query. I've tried to research the tools and environment used for professional 360 development but there's not much available that isn't covered by NDAs.

(Please note that I'm not interested in XNA development.)

Q. What is the preferred/most-common dev environment for PRO development? Is it Visual Studio 2010? Or does the SDK provide a specific IDE and compiler/linker/build chain for the 360?

Q. What are the core frameworks provided through the SDK? A custom version of DX9 for example? What else? Does the SDK or licensing provide access to commonly-used middleware for major components?

Q. Is OpenGL supported at any level on the 360 or would all code have to be ported to a DX version?

Q. In terms of tools (not technology) what are the main differences in developing a game for the 360, and, say, Windows?

Thanks for any help.