views:

74

answers:

2

Hello all,

So I can't seem to get my cocos2D app to run at native resolution on the iPad. All it does it run in the little box as if it's an iphone application. I have the latest version of cocos2D inside my app and used the templates to create the project.

Any ideas?

Cheers

+1  A: 

Hi, you may wanna take a look in this ,http://www.raywenderlich.com/1111/how-to-port-an-iphone-application-to-the-ipad.

andershen
+1  A: 

Try setting the "Targeted Device Family" in the build settings for your project to "iPad Family."

cc