Using Instruments on the device it detects a 3.50 KB memory leak using Apple's Reachability 2.0 code in my app. The Leaked Object is GeneralBlock-3584. The leaks tool points to the following code:
- (BOOL) startNotifer
{
BOOL retVal = NO;
SCNetworkReachabilityContext context = {0, self, NULL, NULL, NULL};
if(SCNetworkReachabilitySetCallback(reachabilityRef, ReachabilityCallback, &context))
{
// THIS IS LINE OF CODE WHERE THE LEAK OCCURS:
if(SCNetworkReachabilityScheduleWithRunLoop(reachabilityRef, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode))
{
retVal = YES;
}
}
return retVal;
}
I'm pretty much using the Reachability example straight from the Apple example code so I can't figure out why this is happening or how I fix it.