So far the only tutorials I've been able to find are on directx11tutorials.com, which are essentially inferred from the existing samples. Does anyone know where to find other tutorials, or better yet open source projects using DirectX 11? (Extra points for project code using DirectX 11 :) )
+3
A:
I think there are still no DX11 tutorials / books. If you want to study DirectX in-depth, you could grab some DX10 book and also examine DX11 SDK and MSDN.
There is nothing really new in DirectX 11 (in application architecture / code building principles), so you could examine new API features and (if you're actually proficient with DirectX), getting used to them should not be very hard.
In this case you simply won't need any tutorials.
If you need some actual code samples, this (and other DX11
searches) could probably help you.
Kotti
2010-06-17 15:36:22
I don't remember off the top of my head but I think there are a bunch of new stages in the rendering pipeline (most excitedly the new tessalator), but that might have been my memory of DirectX 10. Thanks for suggesting Google code, I didn't even know that existed!
Stefan Valianu
2010-06-17 15:43:43
Did you mean to write, "getting used to them should *not* be very hard?"
Zan Lynx
2010-06-17 16:04:51
@Zan Yes, of course :)
Kotti
2010-06-17 16:06:17
+3
A:
You can check those links that are valuable resources for learning DX11:
- http://www.yakiimo3d.com/
- http://gpuexperiments.blogspot.com/
- http://users.skynet.be/fquake/
- http://blogs.msdn.com/b/directx/archive/2010/06/15/introducing-the-directcompute-lecture-series.aspx
- http://channel9.msdn.com/posts/gclassy/DirectCompute-Expert-Roundtable-Discussion/
- http://microsoftpdc.com/Sessions/P09-16
- http://www.rorydriscoll.com/
- http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=316777&reply_id=3424549
Stringer Bell
2010-06-17 16:52:45