I want to use dependency injection (Unity) and at the moment I'm thinking about how to setup my project (it's a fancy demo I'm working on).
So, to fully decouple all components and have no more assembly dependencies, is it advisable to create an assembly ".Contracts" or something similar and put all interfaces and shared data structures there?
Would you consider this the best practice or am I on a wrong track here?
What I want to accomplish:
Full testability, I want all components as sharply decouples as possible and inject everything, no component will ever talk directly to a concrete implementation anymore.