This has been bothering me a while... and it's really hard to really see any difference in performance, so i ask here:
If my images doesnt use alpha channel, should i use 'GL_RGB' for saving them in GFX card memory, or 'GL_ARGB' as if that would be faster in processing since its full 32 bit block?
Or does GFX cards automatically convert 24 bit images into 32 bit images to boost their rendering times?
Edit: I have no performance issues, but i just want to do it the best way! I also want to ensure that the program renders good on old graphics cards that doesnt necessary optimize things as good as new cards.