I'm trying to make a CCMenuItem that has scaled images. For example, I tried:
CCSprite* normalSprite = [CCSprite spriteWithFile:@"button_play.png"];
CCSprite* selectedSprite = [CCSprite spriteWithFile:@"button_play.png"];
selectedSprite.scale = 1.2;
CCMenuItem menuItem = [CCMenuItemSprite
itemFromNormalSprite:normalSprite
selectedSprite:selectedSprite
target:self
selector:@selector(onPlay:)];
But it looks like CCMenuItemSprite ignores the scale of the underlying sprites. Is there a way to do this (aside from just creating scaled versions of the underlying images)? Thanks.