I imagined that publishing a game to xbox live would make it available all around the world. It seems that this is not the case because there are far more titles available on xbox live in the USA (around 2000) than in xbox live Australia (around 700).
Before I commit to using XNA Game Studio, I would like to know the details of publishing to different xbox live regions. I am wondering if the difference is because there are restrictions of distributing software between countries. Though it surprises me that Australia and the USA are not interchangable.
I have read that it is possible to distribute games through xbox live, but I can't find any details about international distribution. Would I be restricted to distributing a game in my local market (Australia)?
For a test, I have tried getting one of the US xbox live games not found on the Australian site called Bop n Pop, but an error message reported that the game was not available.
The answer would be yes if you have published a game in an xbox live region different to your home market (or to multiple regions) using XNA Game Studio.
The answer would be no if you have tried and failed to publish to one or more different regions. If so, I am interested in why you were not able to publish internationally. Is it a policy or a technical difficulty (e.g. TV refresh rate differences between NTSC and PAL).