views:

397

answers:

2

My application has a navigation controller and I don't want any animation in it :

  • to prevent an animation when pushing a view, it's easy, via the pushViewController:animated: method

  • but when I click the "back" button on this subview, there's an animation ! KO ! What can I do to prevent this animation ?

+1  A: 

Not that you should, however you can override the standard behaviour by creating a custom leftBarButtonItem in your viewController.

UIBarButtonItem *item = [[UIBarButtonItem alloc] initWithTitle:@"Back" style: UIBarButtonItemStylePlain target:self action:@selector(backButtonPressed)];
[[self navigationItem] setLeftBarButtonItem:item];
[item release];

- (void)backButtonPressed
{
    [[self navigationContoller] popViewControllerAnimated:NO];
}

The documentation says that you should only pass NO before the nav controller's view is displayed.

Remember that applications that do not conform to the iPhone Interface Guidelines will not be accepted into the app store.

falconcreek
That code is buggy, and even then only partially works. You won't get the "arrow" shape button.Typo in your code - missing "]" on line 1.Also, your code in line 2 is incorrect - I believe it should read: "[self.navigationItem setLeftBarButtonItem:item];"w.r.t. "is this acceptable by Apple":1. That's not true - many many applications that violate the HIG are accepted; many of Apple's own applications flagrantly violate it.2. Any time you want to do a custom push/pop animation pair, you NEED to disable the default one (since Apple does not provide a public API for overriding it).
Adam
Thanks for your answer. Nevertheless, I agree with Adam : the "arrow" shape is a MUST have in an iPhone application.
Dirty Henry
+1  A: 

I came to SO looking for a more elegant solution, but here's how I've been (successfully) doing it so far.

The basic idea:

  1. DO NOT use UINavigationController; instead use it's constituent parts (e.g. UINavigationBar) and do the work yourself
  2. Trigger the navbar to animate in parallel with your own custom animations (or not, if you want no anim at all)

The downsides:

  1. UINavigationController handles some other things, like memory loading/unloading, automatically. Also, it's "hard coded" into all UIViewControllers - they ALWAYS have a reference to the UINavigationController that contains them. It's a shame to throw all this away just because Apple doesn't provide a hook for setting custom anims.

Code - in whichever class takes over for the animation:

UINavigationItem *backItem = [[UINavigationItem alloc] initWithTitle:@"Back"];
[navigationController.navigationBar pushNavigationItem:backItem animated:TRUE];
// next line only needed if you want a custom back anim too
navigationController.navigationBar.delegate = self;

...if you also want to cut-in with custom back animation, you need that last line above, so that you can then listen to the navbar, and react in parallel, like this:

- (BOOL)navigationBar:(UINavigationBar *)navigationBar shouldPopItem:(UINavigationItem *)item
{
    // trigger your custom back animation here

    return TRUE;
}
Adam
Thanks for your answer !But you're right : i'm too lazy to throw all the UINavigationController features away and I prefer allowing the animation to occur ;)
Dirty Henry