I've noticed while on my quest to lean functional programming that there are cases when parameter lists start to become excessive when using nested immutable data structures. This is because when making an update to an object state, you need to update all the parent nodes in the data structure as well. Note that here I take "update" to mean "return a new immutable object with the appropriate change".
e.g. the kind of function I have found myself writing (Clojure example) is:
(defn update-object-in-world [world country city building object property value]
(update-country-in-world world
(update-city-in-country country
(update-building-in-city building
(update-object-in-building object property value)))))
All this to update one simple property is pretty ugly, but in addition the caller has to assemble all the parameters!
This must be a fairly common requirement when dealing with immutable data structures in functional languages generally, so is there a good pattern or trick to avoid this that I should be using instead?