Hi,
I have the following function that is used as the glutKeyboardFunc
function parameter:
void handleKeypress(unsigned char key, //The key that was pressed
int x, int y) { //The current mouse coordinates
switch (key) {
case 27: //Escape key
exit(0); //Exit the program
}
if (key == 'a')
{
moveCircleLeft(0);
}
if (key == 'w')
{
moveCircleUp(0);
}
if (key == 's')
{
moveCircleDown(0);
}
if (key == 'd')
{
moveCircleRight(0);
}
}
Now I will show you moveCircleLeft
as an example of how the moveCircle
functions are written:
void moveCircleLeft(int x)
{
characterX = characterX - 0.1;
glutPostRedisplay();
x++;
if (x < 10)
{
glutTimerFunc(10, moveCircleLeft, x);
}
}
The other moveCircle
functions work similar and the only differences between the four functions is whether its plus of minus 0.1 or if it is characterY
as opposed to characterX
.
Now, here is the problem:
All the directions are moving in the right direction but, there is a delay/pause in movement of the character when I try to press keys. So, if I press just the d key (moveCircleRight) it moves right a little, stops a for a small amount of time, then moves across the screen in that direction at a constant speed with no pauses. Then if I change to a different key it pause for a little bit before changing directions then moves at a constant speed in that direction.
Any suggestion around this would be appreciated!