I'm curious, does the anisotropic texture filtering increase the memory usage? And how to calculate it?
+1
A:
AFAIK it doesn't, but it requires mipmaps, which increase the texture memory usage by 33%.
Matias Valdenegro
2010-07-03 14:32:58
I meant compared to normal mip mapped textures. Why is there limits on the max_anisotropy if it doesnt need more memory etc.
Newbie
2010-07-03 15:30:59
Because it requires more processing power, which affects performance.
Matias Valdenegro
2010-07-03 15:35:37