I'm having trouble drawing a font with an alpha channel:
gui::IGUIFont* font = device->getGUIEnvironment()->getBuiltInFont();
font->draw(L"C'mon, be transparent, PLEASE!!!",
core::rect<s32>(130,10,300,50),
video::SColor(127,255,255,255));
As you can see, the text should have an alpha value of 127... but it doesn't.
How can I draw transparent text?