I'm trying to figure out an algorithm which can look at raw rgba pixels and return points that make up the polygon of the object inside example:
http://img706.imageshack.us/i/polii.png//
It doesn't have to return bezier curves or anything smooth or fancy, nor a connected outline as I showed, but basically the points to build such an outline. I'm doing this so I can store these and avoid pixel perfect collision detection in my game.
Thanks
I want verticies not the outline image