When I think about software requirements, the first thing that springs to my mind is a group requesting an application with x number of features and functionalities, while the requirements analyst(s) try to organize this influx of ideas, miscommunications, etc. into a stable and non-contradictory system.
How does this apply to game development, or more specifically, to companies that are hush-hush about their products until well into construction? You don't see Nintendo surveying gamers, asking what features and functionality they'd like to see in the next Mario title (maybe I'm wrong?).
Are requirements pulled directly from the game designers? If that is the case, you would think that requirements analysis and management would be quite a bit easier since everything is in house, and the game designers are (hopefully) more technically apt than your average user. If the requirements process is easier, do game development companies tend to use less strict requirements practices in comparison to your average software organization?
Any insight would be great. I'm interested in how game development companies handle software requirements analysis and management, and whether my assumptions are correct or on the moon.