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I've decided to integrate OpenFeint into my new game to have achievements and leaderboards.

The game is dynamic and I would like user to be rewarded immediately for some successful results, but as it seems for me, OpenFeint's achievements are a bit sluggish and it shows visual notification only when it receives confirmation from the server.

Is it possible to change something in settings or hack it a little bit to show notification immediately as soon as it checks only local database if the achievement has not been unlocked it?