I'm currently setting up OpenFeint for an iPhone application. By default, the first tab that loads is "Friends" (the third tab in the tab view list) but I'd like to customize this to load the main tab for our application (the first tab in the list).
Anyone know how to accomplish this? Any help would be much appreciated.
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To cut a long story short, my project (an iPhone app) was all working fine until I started using a C++ sdk (openfeint). Everything was working fine, including the C+++ Openfeint stuff, until I switched from tesitng on the device to testing in the simulator.
Now it won't compile for anything and I'm getting just under 200 errors. It's a...
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UPDATE: I messed up. I left a call directly to openfeint in my AppDelegate->onApplicationWillResignActive which was causing the compiler C++ error.
My Appologies, the singleton does work should anyone be thinking of trying the same thing. Just be sure to include t...
Hi, I downloaded OpenFeint version 2.3.1, unzipped and placed the OpenFeint folder inside right underneath my project in Xcode, and checked "recursively create groups if needed" (the instructions said to use groups and not a folder reference).
I renamed my AppViewController and AppDelegate .m files to .mm. I followed the rest of the inst...
Hi, I have OpenFeint integrated, compiling and launching when my app launches. Following the OF website instructions of:
1. Add a leaderboard to your application from the Developer Portal.
2. Note the Unique Identifier of your new leaderboard.
3.
In your application, submit the player’s score like this
[OFHighScoreService ...
After I launch OpenFeint with function initializeWithProductKey, I checked the user approval status by calling the function [OpenFeint hasUserApprovedFeint]. The function always returned false value.
The settings Dictionary is as follow:
NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
...
I have 12 build errors when trying to install the openFeint SDK.
Build Invisible_Pong of project rocket_pong with configuration Debug
Ld "build/Debug-iphonesimulator/Invisible Pong.app/Invisible Pong" normal i386
cd /Users/robkwok/Documents/rocket_pong
setenv MACOSX_DEPLOYMENT_TARGET 10.5
setenv PATH "/Developer/Platforms/iPhoneSimul...
Hi All,
Im building an iPhone game and would like to implement a fairly simple leaderboard using Openfeint.
However, I dont really want the full-blown openfient app to reside within my game, rather, I would like to simply use openfeint as a datastore and ranking calculator.
Ideally id simply like to display the scores much like Canaba...
Hi !
My app runs fullscreen no status bar but when OF starts and asks for which account to use, a status bar appears...
How can I disable this ? Note that when the OF connection window closes it leaves a white rectangle in place of the status bar.
Thanks for your help.
--G.
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Hello everyone, i noticed that openfeint is eating up my iphone cpu usage. My game slowed down after i updated to the latest openfeint. I ran the instruments cpu sampler and it showed that that openfeint was eating up to 65% of the cpu usage and that made my game very unresponsive. Anyone else noticed that as well?
...
I've decided to integrate OpenFeint into my new game to have achievements and leaderboards.
The game is dynamic and I would like user to be rewarded immediately for some successful results, but as it seems for me, OpenFeint's achievements are a bit sluggish and it shows visual notification only when it receives confirmation from the ser...
I recently tried to integrate open feint into my app. When my app launches, the 'Welcome back player xxxx' at the bottom works so I know that open feint is working. However, when I press the button that has this linked to it
-(IBAction) leaderboard: (id) sender
{
[OpenFeint launchDashboard];
}
I get this error:
Terminating app du...
I think it's GREAT that Openfeint has offered Multiplayer service now.
But their documentation is really lacking.
Does anyone know of any simple, step - by - step tutorial on how to use it,
and what is needed to add to your app?
I saw the article the developer wrote about adding it to his Artifice app,
but without knowing what was there...
I am writing a library to be used by developers for the iPhone (similar to the way that OpenFeint is implemented) and I am trying to create a ViewController with an associated XIB so that I can instantiate it in my code with
SplashScreenViewController *splashScreenViewController = [[SplashScreenViewController alloc] init];
UIWindow *top...
I am using OpenFient for an online leaderboard in my game, but how can I get the leader board data (say top ten)? then display it in my own custom UI? Rather than having to use the open feint screen?
Thanks.
...
Hi
OpenFient give a sample of how I can get the high scores data using their API. They have a sample here: https://api.openfeint.com/api/games/116834/leaderboards/371803/highscores.xml
If they were my games high scores, how would I put that into a table? Or displayable format in my game? Never done anything like this.
...
Hi
In their support OpenFeint give you this, but I don't quite understand. How can I get the leaderboard data, say top 10 and show it in my own UI?
Original link: http://www.openfeint.com/ofdeveloper/index.php/kb/article/000028
[OFHighScoreService getPage:1 forLeaderboard:@"leaderboard_id_string" friendsOnly:NO silently:YES onSuccess:...
I'm trying to implement OpenFeint in my Cocos2D iPhone game, but here's something weird that I didn't find how to solve.
Here's how OpenFeint looks like when I initialize it:
http://img842.imageshack.us/img842/8564/screenshot20100926at520.png
And here's the code of the initialization:
[director setDeviceOrientation:kCCDeviceOrientationL...
I have a scenario where it's possible to earn > 1 achievement at the same time. Has anyone come across a good solution for displaying them using OpenFeint? Right now OpenFeint shows 2 overlapping each other -- not that helpful for the user. I'm wondering if OpenFeint has a built-in system for handling this, rather than having to write...
So I'm trying to make a button that launches the OpenFeint achievements page, but it always makes my app crash.
When I press the button it doesn't instantly crash, first it shows that it is loading the achievements page for about 5 seconds, and then crash.
To launch the achievements page, I use this method:
[OpenFeint launchDashboardWit...