I'm trying to implement OpenFeint in my Cocos2D iPhone game, but here's something weird that I didn't find how to solve. Here's how OpenFeint looks like when I initialize it: http://img842.imageshack.us/img842/8564/screenshot20100926at520.png And here's the code of the initialization:
[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft];
NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:UIInterfaceOrientationLandscapeLeft], OpenFeintSettingDashboardOrientation,
@"NAME", OpenFeintSettingShortDisplayName,
[NSNumber numberWithBool:NO], OpenFeintSettingEnablePushNotifications,
[NSNumber numberWithBool:YES], OpenFeintSettingAlwaysAskForApprovalInDebug,
[NSNumber numberWithBool:YES], OpenFeintSettingDisableUserGeneratedContent, nil];
[OpenFeint initializeWithProductKey:@"PRODUCTKEY" andSecret:@"SECRET"
andDisplayName:@"NAME" andSettings:settings andDelegates: [OFDelegatesContainer containerWithOpenFeintDelegate:self]];
[[CCDirector sharedDirector] runWithScene: [MainMenuScene node]];