I've got a problem with registering touches in cocos2d game. Generally they work well with my layer (scene), however, when it is displayed after the OpenFeint dialog, the touches are not coming through.
The touches are enabled in onEnter:
-(void) onEnter {
[super onEnter];
self.isTouchEnabled = YES;
[[CCTouchDispatcher sh...
I was reading this: http://www.openfeint.com/ofdeveloper/index.php/kb/article/000089, and it seemed to make out that the implementation of GameCenter with OpenFeint was as simple as adding one plist to the project (after setting up achievements / leaderboards). But is this really the case? I've just implemented this in my project now and...
I'm developing an iOS app that includes support for OpenFeint. OpenFeint includes support for Facebook, so if the user logs in to OpenFeint, s/he can post to Facebook. I also want to allow the user to post to Facebook if s/he chooses not to login to OpenFeint. Is there a way to do this? If so, how?
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Hello,
I am recently trying to connect my cocos2d game with open feint, but I can't accomplish it as there seem to be some settings missing in my build settings of any project that I create.
For example, I have to check "Call c++ Default ctors/Dtors in objective c", but there isn't such an option in my build settings. What's wrong wi...
How much size does OpenFeint add to your binary?
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