I'm attempting to draw in orthographic mode with OpenGL ES, and the point (0,0) is in the lower-left corner of the screen. However, I want to make it be in the upper-left hand corner.
Here's where I'm setting things up in my Android app:
public void onSurfaceChanged(final GL10 gl, final int width, final int height) {
assert gl != null;
// use orthographic projection (no depth perception)
GLU.gluOrtho2D(gl, 0, width, 0, height);
}
I tried changing the above call in many ways, including:
GLU.gluOrtho2D(gl, 0, width, 0, height);
GLU.gluOrtho2D(gl, 0, width, 0, -height);
GLU.gluOrtho2D(gl, 0, width, height, 0);
GLU.gluOrtho2D(gl, 0, width, -height, 0);
I also tried playing with the viewport to no avail:
public void onSurfaceChanged(final GL10 gl, final int width, final int height) {
assert gl != null;
// define the viewport
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
// use orthographic projection (no depth perception)
GLU.gluOrtho2D(gl, 0, width, 0, height);
}
And again, I tried playing with the viewport settings to no avail:
gl.glViewport(0, 0, width, height);
gl.glViewport(0, 0, width, -height);
gl.glViewport(0, height, width, 0);
gl.glViewport(0, -height, width, 0);
Any clues on how to get the point (0,0) to the top-left of the screen? Thanks!