My new job has me moving from a 2D graphics environment (old job) to a 3D environment using OpenGL ES 2.0. I'm looking for hints, book suggestions, awesome tutorials, and possible test environments or OpenGL ES 2.0 emulators to help me make the jump.
I have basic familiarity with OpenGL ES 1.X's fixed function pipeline, but I'm completely new to shaders and programmable pipelines.
Specifically, anything that discusses basic 2D concepts (rects, lines, blits, blending, etc) in terms of 3D geometry and shaders would be particularly helpful.
Any suggestions on where to start?