please read the code in my viewcontroller
-(void)StartAnimation
{
if (self.myimgarray == nil) {
self.myimgarray = [NSMutableArray arrayWithCapacity:0];
}
UIImage *img;
for (int i=0; i<=17; i++) {
img = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"a_expand_%d.png",i] ofType:nil]];
[self.myimgarray addObject:img];
//[img release];
//NSLog(@"%@'s retain count is %d",@"img",[img retainCount]);
}
mainImgview.animationImages = self.myimgarray;
[mainImgview startAnimating];
isAnimating = YES;
}
-(void)StopAnimation
{
[mainImgview stopAnimating];
[mainImgview.animationImages release];mainImgview.animationImages = nil;
isAnimating = NO;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if (isAnimating) {
[self StopAnimation];
}
else {
[self StartAnimation];
}
}
it can start well, but when I try to touch it again to stop it, it gives a bad_access error when doing [maiImgview.animationImages release];
also is my code right for the retain, release pair? i'm confused alot. especially for the commented [img release] part. should I comment it out? coz I got a advice from build/analize, it tells me to comment it out.