Dear all,
I have problem looping a streamed ogg vorbis file.
This is the code :
fslStream_OGG::fslStream_OGG()
{
 className = "fslSound";
 iMemSize = 0;
 iLength = 0;
 bSourceRelative = false;
 bIsLooping = false;
 bForceStop = false;
 bActive = false;
 source = buffer = 0;
 current_gain = 1.0f;
 outer_gain = 0;
 snd_info.uiChannels = snd_info.uiFrequency = snd_info.uiSampling = 0;
}
fslStream_OGG::~fslStream_OGG()
{
 if (bStreamCreated)
 {
  alSourceStop(source);
  Empty();
  alDeleteSources(1,&source);
  alDeleteBuffers(2,buffers);
  ov_clear(&oggStream);
 }
}
bool fslStream_OGG::Update()
{
 ALenum state; 
 alGetSourcei(source,AL_SOURCE_STATE,&state);
 if (state == AL_PAUSED || !bActive) return false;
 int processed;
    alGetSourcei(source,AL_BUFFERS_PROCESSED,&processed);
    while (processed--)
    {
        ALuint bufferI;
        alSourceUnqueueBuffers(source,1,&bufferI);
        Stream(bufferI);
  if (bActive) alSourceQueueBuffers(source,1,&bufferI);
    }
 if (state == AL_STOPPED || !bActive)
 {
  bActive = false;
  StreamSetPos(0.0f);
  if (bForceStop) return false;
  if (bIsLooping)
  {
   alSourceStop(source); // <- *** note these ***
   Empty();    // <- *** 2 lines of code ***
   StreamPlay();
   alSourcePlay(source);
  }
  else
  {
   return true;
  }
 }
 return false;
}
void fslStream_OGG::StreamPlay()
{
 if (!bActive)
 {
  bActive = true;
  bForceStop = false;
  Stream(buffers[0]);
  Stream(buffers[1]);
  alSourceQueueBuffers(source,2,buffers);
 }
}
bool fslStream_OGG::Open(const char* strFile)
{
 bStreamCreated = false;
 vorbis_info* vorbisInfo;
 oggFile = fopen(strFile,"rb");
 if (!oggFile) return false;
 if (ov_open_callbacks(oggFile,&oggStream,NULL,0,OV_CALLBACKS_DEFAULT) != 0)
 {
  fclose(oggFile);
  return false;
 }
 vorbisInfo = ov_info(&oggStream,-1);
 if (vorbisInfo->channels == 1)
  format = AL_FORMAT_MONO16;
 else format = AL_FORMAT_STEREO16;
 alGenBuffers(2,buffers);
 alGenSources(1,&source);
 iLength = (long)(ov_time_total(&oggStream,-1) * 1000.0);
 snd_info.uiChannels = (format == AL_FORMAT_MONO8 || format == AL_FORMAT_MONO16)? 1:2;
 snd_info.uiSampling = (format == AL_FORMAT_MONO8 || format == AL_FORMAT_STEREO8)? 8:16;
 snd_info.uiFrequency = vorbisInfo->rate;
 bStreamCreated = true;
 bIsStream = true;
 return true;
}
void fslStream_OGG::Stream(ALuint bufferI)
{
 int  size = 0;
 int  section;
 int  result;
 bActive = true;
 while (size < OGG_STREAM_BUFFER_SIZE)
 {
  result = ov_read(&oggStream,data + size,OGG_STREAM_BUFFER_SIZE - size,0,2,1,§ion);
  if (result > 0)
  {
   size += result;
  }
  else
  {
   if (result < 0) return; else break;
  }
 }
 if (size == 0) { bActive = false; return; }
    alBufferData(bufferI,format,data,size,snd_info.uiFrequency);
}
void fslStream_OGG::Empty()
{
 int queued;
 alGetSourcei(source,AL_BUFFERS_QUEUED,&queued);
 while (queued--)
 {
        ALuint bufferI;
  alSourceUnqueueBuffers(source,1,&bufferI);
 }
}
void fslStream_OGG::StreamSetPos(float p)
{
 ov_time_seek(&oggStream,p);
}
float fslStream_OGG::StreamGetPos()
{
 return (float)ov_time_tell(&oggStream);
}
Note the 2 lines of code I have marked with ***.
In all cases, the file starts playing fine and rewinds when it ends. However :
Without those 2 lines of code, when repeated the file sounds "corrupted". If let to repeat again, it sounds even more "corrupted". I believe this is because OpenAl and the Vorbis decoder get "unsynchronized" writing/reading the buffer when the stream is repeated.
If I add those 2 lines of code, the file repeats without sounding corrupted. However, the file isn't repeated seamlessly; it rewinds a few centiseconds before it ends. I suspect this is because the buffers are not played to the end before rewinding to start.
I would be obliged if anyone could lend a helping hand.
Many thanks in advance,
Bill