hi everybody,
i just noticed, that glBufferData fails silently when i try to call it with size: 1085859108 and data: NULL.
Following calls to glBufferSubData fail with a OUT_OF_MEMORY 'Exception'. This is on Windows XP 32bit, NVIDIA Gforce 9500 GT (1024MB) and 195.62 Drivers.
Is there any way to determinate if a buffer was created sucessfully? (Something like a proxy texture for example?)
kind regards, Florian