I'm making an application that draws shapes and I use a camera to draw in other places. Basically, let's say I have a 4x3 rectangle and would like to use glgetpixels to get all the pixels for something that is 1024x768, but my monitor might not support that resolution. How can I render something bigger than the monitor. I do this so I can let the user save a picture of the shapes at an arbitrary resolution. Would using glviewport extend beyond the frame then I can just do glgetpixels?
Thanks