Hey guys, I'm doing a bit of hands on research surrounding the speed benefits of making a function inline. I don't have the book with me, but one text I was reading, was suggesting a fairly large overhead cost to making function calls; and when ever executable size is either negligible, or can be spared, a function should be declared inline, for speed.
I've written the following code to test this theory, and from what I can tell, there is no speed benifit from declaring a function as inline. Both functions, when called 4294967295 times, on my computer, execute in 196 seconds.
My question is, what would be your thoughts as to why this is happening? Is it modern compiler optimization? Would it be the lack of large calculations taking place in the function?
Any insight on the matter would be appreciated. Thanks in advance friends.
#include < iostream >
#include < time.h >
// RESEARCH Jared Thomson 2010
////////////////////////////////////////////////////////////////////////////////
// Two functions that preform an identacle arbitrary floating point calculation
// one function is inline, the other is not.
double test(double a, double b, double c);
double inlineTest(double a, double b, double c);
double test(double a, double b, double c){
a = (3.1415 / 1.2345) / 4 + 5;
b = 9.999 / a + (a * a);
c = a *=b;
return c;
}
inline
double inlineTest(double a, double b, double c){
a = (3.1415 / 1.2345) / 4 + 5;
b = 9.999 / a + (a * a);
c = a *=b;
return c;
}
// ENTRY POINT Jared Thomson 2010
////////////////////////////////////////////////////////////////////////////////
int main(){
const unsigned int maxUINT = -1;
clock_t start = clock();
//============================ NON-INLINE TEST ===============================//
for(unsigned int i = 0; i < maxUINT; ++i)
test(1.1,2.2,3.3);
clock_t end = clock();
std::cout << maxUINT << " calls to non inline function took "
<< (end - start)/CLOCKS_PER_SEC << " seconds.\n";
start = clock();
//============================ INLINE TEST ===================================//
for(unsigned int i = 0; i < maxUINT; ++i)
test(1.1,2.2,3.3);
end = clock();
std::cout << maxUINT << " calls to inline function took "
<< (end - start)/CLOCKS_PER_SEC << " seconds.\n";
getchar(); // Wait for input.
return 0;
} // Main.
Assembly Output