Hi, I was wondering how to turn this code into a page transition. I want to switch Xibs with this page flipping affect. Thanks!
.h:
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
@interface PageOpenAnimationTutorialViewController : UIViewController {
IBOutlet UIButton *openPageButton;
IBOutlet UIImageView *pageImage;
}
- (IBAction) openPage:(id)sender;
- (void) pageOpenView:(UIView *)viewToOpen duration:(NSTimeInterval)duration;
@end
.m:
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
- (IBAction) openPage:(id)sender {
[self pageOpenView:pageImage duration:1.0f];
}
- (void) pageOpenView:(UIView *)viewToOpen duration:(NSTimeInterval)duration {
// Remove existing animations before stating new animation
[viewToOpen.layer removeAllAnimations];
// Make sure view is visible
viewToOpen.hidden = NO;
// disable the view so it’s not doing anythign while animating
viewToOpen.userInteractionEnabled = NO;
// Set the CALayer anchorPoint to the left edge and
// translate the button to account for the new
// anchorPoint. In case you want to reuse the animation
// for this button, we only do the translation and
// anchor point setting once.
if (viewToOpen.layer.anchorPoint.x != 0.0f) {
viewToOpen.layer.anchorPoint = CGPointMake(0.0f, 0.5f);
viewToOpen.center = CGPointMake(viewToOpen.center.x - viewToOpen.bounds.size.width/2.0f, viewToOpen.center.y);
}
// create an animation to hold the page turning
CABasicAnimation *transformAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
transformAnimation.removedOnCompletion = NO;
transformAnimation.duration = duration;
transformAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
// start the animation from the current state
transformAnimation.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
// this is the basic rotation by 90 degree along the y-axis
CATransform3D endTransform = CATransform3DMakeRotation(3.141f/2.0f,
0.0f,
-1.0f,
0.0f);
// these values control the 3D projection outlook
endTransform.m34 = 0.001f;
endTransform.m14 = -0.0015f;
transformAnimation.toValue = [NSValue valueWithCATransform3D:endTransform];
// Create an animation group to hold the rotation
CAAnimationGroup *theGroup = [CAAnimationGroup animation];
// Set self as the delegate to receive notification when the animation finishes
theGroup.delegate = self;
theGroup.duration = duration;
// CAAnimation-objects support arbitrary Key-Value pairs, we add the UIView tag
// to identify the animation later when it finishes
[theGroup setValue:[NSNumber numberWithInt:viewToOpen.tag] forKey:@"viewToOpenTag"];
// Here you could add other animations to the array
theGroup.animations = [NSArray arrayWithObjects:transformAnimation, nil];
theGroup.removedOnCompletion = NO;
// Add the animation group to the layer
[viewToOpen.layer addAnimation:theGroup forKey:@"flipViewOpen"];
}
- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag {
// Get the tag from the animation, we use it to find the
// animated UIView
NSNumber *tag = [theAnimation valueForKey:@"viewToOpenTag"];
// Find the UIView with the tag and do what you want
// This only searches the first level subviews
for (UIView *subview in self.view.subviews) {
if (subview.tag == [tag intValue]) {
// Code for what's needed to happen after
// the animation finishes goes here.
if (flag) {
// Now we just hide the animated view since
// animation.removedOnCompletion is not working
// in animation groups. Hiding the view prevents it
// from returning to the original state and showing.
subview.hidden = YES;
}
}
}
}
@end