I have been tinkering with SDL for a few days now and I have hit a roadblock. It seems that rotating 2D sprites is very costly and, in a practical sense impossible with just plain SDL. After a great deal of reading, it seems that OpenGL, utilizing the hardware (as opposed to just a pure software solution) is the correct tool for the job.
Where can I download OpenGL to use in my SDL project and what steps do I need to take so that it compiles properly?